Play+ Metaphor Matrix System - Complete Implementation Guide
📋 Table of Contents
- Overview
- Architecture
- Token System
- Component API
- Matrix Calculations
- Performance System
- Accessibility
- Theme Integration
- Implementation Steps
- Usage Examples
- Troubleshooting
Overview
The Play+ Metaphor Matrix System is a comprehensive design system that implements multi-dimensional visual effects through a token-based architecture. It combines 3 core metaphors (Glass, Light, Liquid) with 4 personality presets, 3 performance levels, and full accessibility support to create thousands of possible visual combinations.
Key Features
- 156 Effect Tokens: 26 unique effects × 6 intensity levels
- 4 Personality Presets: Minimal, Professional, Modern, Vibrant
- 3 Performance Levels: Low, Medium, High with automatic optimization
- Full Accessibility: Reduced motion, high contrast support
- Theme Compatible: Light/Dark theme modulations
- Component Agnostic: Can be applied to any component
Matrix Dimensions
Component (Button) ×
Metaphors (Glass, Light, Liquid) ×
Intensities (0, 10, 25, 50, 75, 100) ×
Effects (13 Light + 13 Liquid variants) ×
Themes (Light, Dark, Custom) ×
Personalities (Minimal, Professional, Modern, Vibrant) ×
Performance Levels (Low, Medium, High) ×
Accessibility (Reduced Motion, High Contrast)
Total Possible Combinations: ~50,000+ per component
Architecture
Token Hierarchy
1. Global Tokens (Raw Values)
↓
2. Base Effect Definitions (Metaphor Primitives)
↓
3. Theme Modulations (Light/Dark Variations)
↓
4. Personality Presets (Smart Defaults)
↓
5. Component Application (Button-specific)
↓
6. Performance & Accessibility Overrides (Final Layer)
File Structure
tokens/
├── _base.css # Core matrix tokens (NEW: +156 tokens)
├── components/
│ └── _button.css # Component-specific mappings
└── themes/
├── _light.css # Light theme modulations
└── _dark.css # Dark theme modulations
components/button/
├── button.component.ts # Matrix API interface
├── button.component.scss # Matrix class generation
└── button.component.html # Template with matrix attributes
Token System
Base Effect Tokens Structure
Glass Effects (Structure & Depth)
/* Glass Background - 6 intensities */
--glass-0: var(--color-background-primary); /* Solid */
--glass-10: rgba(var(--rgb-white), 0.95); /* Barely visible */
--glass-25: rgba(var(--rgb-white), 0.85); /* Light frost */
--glass-50: rgba(var(--rgb-white), 0.70); /* Balanced */
--glass-75: rgba(var(--rgb-white), 0.50); /* Strong glass */
--glass-100: rgba(var(--rgb-white), 0.30); /* Maximum blur */
/* Glass Blur - 6 intensities */
--glass-blur-0: 0px;
--glass-blur-10: blur(2px);
--glass-blur-25: blur(6px);
--glass-blur-50: blur(12px);
--glass-blur-75: blur(20px);
--glass-blur-100: blur(30px);
Light Effects (Focus & Feedback)
/* Glow Effects - 6 intensities */
--glow-0: none;
--glow-10: 0 2px 4px rgba(var(--rgb-brand-primary), 0.1);
--glow-25: 0 4px 8px rgba(var(--rgb-brand-primary), 0.2);
--glow-50: 0 8px 16px rgba(var(--rgb-brand-primary), 0.3);
--glow-75: 0 12px 24px rgba(var(--rgb-brand-primary), 0.4);
--glow-100: 0 16px 32px rgba(var(--rgb-brand-primary), 0.5);
/* Neon Glow Effects - 6 intensities */
--neon-glow-0: none;
--neon-glow-10: 0 0 4px rgba(var(--rgb-brand-primary), 0.3);
--neon-glow-25: 0 0 8px rgba(var(--rgb-brand-primary), 0.5);
--neon-glow-50: 0 0 16px rgba(var(--rgb-brand-primary), 0.7);
--neon-glow-75: 0 0 24px rgba(var(--rgb-brand-primary), 0.8);
--neon-glow-100: 0 0 32px rgba(var(--rgb-brand-primary), 1);
/* Shimmer Effects - 6 intensities */
--shimmer-0: none;
--shimmer-10: translateX(1px);
--shimmer-25: translateX(2px);
--shimmer-50: translateX(3px);
--shimmer-75: translateX(4px);
--shimmer-100: translateX(5px);
/* Ambient Effects - 6 intensities */
--ambient-0: none;
--ambient-10: 0 1px 2px rgba(var(--rgb-black), 0.05);
--ambient-25: 0 2px 4px rgba(var(--rgb-black), 0.1);
--ambient-50: 0 4px 8px rgba(var(--rgb-black), 0.15);
--ambient-75: 0 8px 16px rgba(var(--rgb-black), 0.2);
--ambient-100: 0 12px 24px rgba(var(--rgb-black), 0.25);
Liquid Effects (Motion & Interaction)
/* Ripple Effects - 6 intensities */
--ripple-0: scale(1);
--ripple-10: scale(1.01);
--ripple-25: scale(1.02);
--ripple-50: scale(1.03);
--ripple-75: scale(1.05);
--ripple-100: scale(1.08);
/* Elastic Effects - 6 intensities */
--elastic-0: linear;
--elastic-10: cubic-bezier(0.25, 0.1, 0.25, 1);
--elastic-25: cubic-bezier(0.4, 0, 0.2, 1);
--elastic-50: cubic-bezier(0.175, 0.885, 0.32, 1.275);
--elastic-75: cubic-bezier(0.68, -0.55, 0.265, 1.55);
--elastic-100: cubic-bezier(0.34, 1.56, 0.64, 1);
/* Splash Effects - 6 intensities */
--splash-0: scale(1) rotate(0deg);
--splash-10: scale(1.01) rotate(0.5deg);
--splash-25: scale(1.02) rotate(1deg);
--splash-50: scale(1.03) rotate(1.5deg);
--splash-75: scale(1.05) rotate(2deg);
--splash-100: scale(1.08) rotate(3deg);
/* Surface Stretch Effects - 6 intensities */
--stretch-0: scaleX(1) scaleY(1);
--stretch-10: scaleX(1.01) scaleY(0.99);
--stretch-25: scaleX(1.02) scaleY(0.98);
--stretch-50: scaleX(1.03) scaleY(0.97);
--stretch-75: scaleX(1.05) scaleY(0.95);
--stretch-100: scaleX(1.08) scaleY(0.92);
/* Motion Durations - 6 intensities */
--liquid-duration-0: 0ms;
--liquid-duration-10: 100ms;
--liquid-duration-25: 200ms;
--liquid-duration-50: 300ms;
--liquid-duration-75: 450ms;
--liquid-duration-100: 600ms;
Personality Presets
/* Minimal - Clean, subtle, performance-focused */
--personality-minimal-glass: var(--glass-10);
--personality-minimal-light: var(--ambient-25);
--personality-minimal-liquid: var(--elastic-10);
--personality-minimal-duration: var(--liquid-duration-25);
/* Professional - Balanced, trustworthy, enterprise-ready */
--personality-professional-glass: var(--glass-25);
--personality-professional-light: var(--glow-50);
--personality-professional-liquid: var(--ripple-25);
--personality-professional-duration: var(--liquid-duration-50);
/* Modern - Contemporary, smooth, tech-savvy */
--personality-modern-glass: var(--glass-50);
--personality-modern-light: var(--glow-75);
--personality-modern-liquid: var(--elastic-50);
--personality-modern-duration: var(--liquid-duration-75);
/* Vibrant - Energetic, expressive, creative */
--personality-vibrant-glass: var(--glass-75);
--personality-vibrant-light: var(--neon-glow-100);
--personality-vibrant-liquid: var(--splash-75);
--personality-vibrant-duration: var(--liquid-duration-100);
Performance Constraints
/* Performance Level Maximums */
--perf-low-max-glass: var(--glass-25); /* Minimal blur for performance */
--perf-low-max-light: var(--ambient-50); /* Reduced shadows */
--perf-low-max-liquid: var(--elastic-25); /* Simple easing */
--perf-medium-max-glass: var(--glass-50); /* Moderate effects */
--perf-medium-max-light: var(--glow-75); /* Good balance */
--perf-medium-max-liquid: var(--ripple-50); /* Smooth interactions */
--perf-high-max-glass: var(--glass-100); /* Full effects */
--perf-high-max-light: var(--neon-glow-100); /* Maximum impact */
--perf-high-max-liquid: var(--splash-100); /* Rich interactions */
Component API
TypeScript Interface
export interface PlayEffectConfig {
personality?: 'minimal' | 'professional' | 'modern' | 'vibrant';
performance?: 'low' | 'medium' | 'high';
glassIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
lightEffect?: 'glow' | 'neon-glow' | 'shimmer' | 'ambient';
lightIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
liquidEffect?: 'ripple' | 'elastic' | 'splash' | 'stretch';
liquidIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
}
@Component({
selector: 'ava-button',
template: `
<button
[class]="buttonClasses"
[style]="buttonStyles"
[attr.data-personality]="personality"
[attr.data-performance]="performance"
>
<ng-content></ng-content>
</button>
`
})
export class ButtonComponent implements PlayEffectConfig {
@Input() personality: 'minimal' | 'professional' | 'modern' | 'vibrant' = 'professional';
@Input() performance: 'low' | 'medium' | 'high' = 'high';
@Input() glassIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
@Input() lightEffect?: 'glow' | 'neon-glow' | 'shimmer' | 'ambient';
@Input() lightIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
@Input() liquidEffect?: 'ripple' | 'elastic' | 'splash' | 'stretch';
@Input() liquidIntensity?: 0 | 10 | 25 | 50 | 75 | 100;
get buttonClasses(): string {
const classes = [
'ava-button',
`ava-button--${this.personality}`,
];
// Add override classes if specified
if (this.glassIntensity !== undefined) {
classes.push(`ava-button--glass-${this.glassIntensity}`);
}
if (this.lightEffect && this.lightIntensity !== undefined) {
classes.push(`ava-button--${this.lightEffect}-${this.lightIntensity}`);
}
if (this.liquidEffect && this.liquidIntensity !== undefined) {
classes.push(`ava-button--${this.liquidEffect}-${this.liquidIntensity}`);
}
return classes.join(' ');
}
get buttonStyles(): any {
const styles: any = {};
// Performance overrides
if (this.performance === 'low') {
styles['backdrop-filter'] = 'none';
styles['--button-light'] = 'var(--ambient-25)';
}
return styles;
}
}
Usage Patterns
Simple Usage (Personality Presets)
<!-- Uses preset combinations -->
<ava-button personality="minimal">Clean Button</ava-button>
<ava-button personality="professional">Business Button</ava-button>
<ava-button personality="modern">Tech Button</ava-button>
<ava-button personality="vibrant">Creative Button</ava-button>
Advanced Usage (Individual Overrides)
<!-- Override specific metaphors -->
<ava-button
personality="professional"
[glassIntensity]="75"
lightEffect="neon-glow"
[lightIntensity]="100">
Enhanced Button
</ava-button>
Performance-Conscious Usage
<!-- Optimize for low-end devices -->
<ava-button
personality="vibrant"
performance="low">
Optimized Vibrant
</ava-button>
Complete Control
<!-- Full matrix control -->
<ava-button
personality="modern"
[glassIntensity]="50"
lightEffect="glow"
[lightIntensity]="75"
liquidEffect="elastic"
[liquidIntensity]="50"
performance="high">
Custom Matrix Button
</ava-button>
Matrix Calculations
Calculation Priority Order
- Personality Preset (base values)
- Performance Constraints (maximum limits)
- Individual Overrides (user specified)
- Theme Modulations (light/dark adjustments)
- Accessibility Overrides (reduced motion, etc.)
Calculation Logic
class MatrixCalculator {
calculate(config: PlayEffectConfig): EffectTokens {
// 1. Get personality defaults
const personalityDefaults = this.getPersonalityDefaults(config.personality);
// 2. Apply performance constraints
const performanceLimits = this.getPerformanceLimits(config.performance);
// 3. Calculate final values
const finalGlass = Math.min(
config.glassIntensity ?? personalityDefaults.glass,
performanceLimits.maxGlass
);
const finalLight = this.calculateLightEffect(
config.lightEffect ?? personalityDefaults.lightEffect,
Math.min(
config.lightIntensity ?? personalityDefaults.lightIntensity,
performanceLimits.maxLight
)
);
const finalLiquid = this.calculateLiquidEffect(
config.liquidEffect ?? personalityDefaults.liquidEffect,
Math.min(
config.liquidIntensity ?? personalityDefaults.liquidIntensity,
performanceLimits.maxLiquid
)
);
// 4. Apply theme modulations
return this.applyThemeModulations({
glass: `var(--glass-${finalGlass})`,
light: finalLight,
liquid: finalLiquid
});
}
}
CSS Class Generation
// Automated class generation for all combinations
@each $personality in minimal, professional, modern, vibrant {
.ava-button--#{$personality} {
background: var(--personality-#{$personality}-glass);
box-shadow: var(--personality-#{$personality}-light);
transition: all var(--personality-#{$personality}-duration) var(--personality-#{$personality}-liquid);
}
}
// Glass intensity overrides
@each $intensity in 0, 10, 25, 50, 75, 100 {
.ava-button--glass-#{$intensity} {
background: var(--glass-#{$intensity});
backdrop-filter: var(--glass-blur-#{$intensity});
}
}
// Light effect combinations
@each $effect in glow, neon-glow, shimmer, ambient {
@each $intensity in 0, 10, 25, 50, 75, 100 {
.ava-button--#{$effect}-#{$intensity} {
box-shadow: var(--#{$effect}-#{$intensity});
}
}
}
// Liquid effect combinations
@each $effect in ripple, elastic, splash, stretch {
@each $intensity in 0, 10, 25, 50, 75, 100 {
.ava-button--#{$effect}-#{$intensity} {
// Apply appropriate property based on effect type
@if $effect == ripple or $effect == splash or $effect == stretch {
&:hover { transform: var(--#{$effect}-#{$intensity}); }
} @else if $effect == elastic {
transition-timing-function: var(--#{$effect}-#{$intensity});
}
}
}
}
Performance System
Performance Levels
Low Performance
- Target: 60fps on older devices
- Constraints:
- No
backdrop-filter
(removes blur) - Maximum
glass-25
- Simple box-shadows only
- Reduced transition durations
- No
- Use Case: Budget devices, enterprise environments
Medium Performance
- Target: 60fps on mid-range devices
- Constraints:
- Limited
backdrop-filter
(glass-50
max) - Moderate shadows and glows
- Standard transition durations
- Limited
- Use Case: Most consumer devices
High Performance
- Target: 60fps on modern devices
- Constraints: None
- Features: Full effect suite available
- Use Case: High-end devices, creative applications
Performance Monitoring
class PerformanceMonitor {
private frameCount = 0;
private lastTime = performance.now();
detectDeviceCapability(): 'low' | 'medium' | 'high' {
// Simple heuristics for device capability
const memory = (navigator as any).deviceMemory || 4;
const cores = navigator.hardwareConcurrency || 4;
const connection = (navigator as any).connection?.effectiveType || '4g';
if (memory <= 2 || cores <= 2 || connection === '2g') {
return 'low';
} else if (memory <= 4 || cores <= 4) {
return 'medium';
} else {
return 'high';
}
}
startFrameMonitoring() {
const measure = () => {
this.frameCount++;
const now = performance.now();
const delta = now - this.lastTime;
if (delta >= 1000) {
const fps = (this.frameCount * 1000) / delta;
if (fps < 55) {
this.recommendPerformanceReduction();
}
this.frameCount = 0;
this.lastTime = now;
}
requestAnimationFrame(measure);
};
requestAnimationFrame(measure);
}
}
Accessibility
Reduced Motion Support
@media (prefers-reduced-motion: reduce) {
.ava-button {
/* Disable all animations and transitions */
transition: none !important;
animation: none !important;
/* Disable transforms */
&:hover, &:active, &:focus {
transform: none !important;
}
/* Keep only essential visual feedback */
&:focus {
outline: 2px solid var(--color-brand-primary);
outline-offset: 2px;
}
}
/* Override all liquid effects */
[class*="ava-button--ripple"],
[class*="ava-button--elastic"],
[class*="ava-button--splash"],
[class*="ava-button--stretch"] {
transition: none !important;
transform: none !important;
}
}
High Contrast Support
@media (prefers-contrast: high) {
.ava-button {
/* Increase contrast for glass effects */
--glass-25: rgba(var(--rgb-white), 0.9);
--glass-50: rgba(var(--rgb-white), 0.8);
--glass-75: rgba(var(--rgb-white), 0.7);
/* Enhance light effects */
--glow-50: 0 0 8px var(--color-brand-primary);
--neon-glow-50: 0 0 12px var(--color-brand-primary);
/* Ensure minimum contrast ratios */
color: var(--color-text-primary);
border: 1px solid var(--color-border-default);
}
}
Focus Management
.ava-button {
/* Enhanced focus states for accessibility */
&:focus-visible {
outline: 2px solid var(--color-brand-primary);
outline-offset: 2px;
/* Add light effect for focus */
box-shadow:
var(--personality-professional-light),
0 0 0 4px rgba(var(--rgb-brand-primary), 0.2);
}
/* Keyboard navigation enhancement */
&[data-keyboard-focus="true"] {
/* Stronger visual feedback for keyboard users */
background: var(--glass-50);
box-shadow: var(--glow-75);
}
}
Theme Integration
Light Theme Modulations
[data-theme="light"] {
/* Glass effects work well in light theme */
/* No changes needed for glass tokens */
/* Light effects need adjustment for visibility */
--glow-50: 0 8px 16px rgba(var(--rgb-brand-primary), 0.4);
--neon-glow-50: 0 0 16px rgba(var(--rgb-brand-primary), 0.8);
--ambient-50: 0 4px 8px rgba(var(--rgb-black), 0.15);
/* Shimmer effects enhanced */
--shimmer-50: translateX(3px) brightness(1.1);
}
Dark Theme Modulations
[data-theme="dark"] {
/* Glass effects use darker backgrounds */
--glass-10: rgba(var(--rgb-black), 0.05);
--glass-25: rgba(var(--rgb-black), 0.15);
--glass-50: rgba(var(--rgb-black), 0.25);
--glass-75: rgba(var(--rgb-black), 0.35);
--glass-100: rgba(var(--rgb-black), 0.45);
/* Light effects reduced for dark backgrounds */
--glow-50: 0 8px 16px rgba(var(--rgb-brand-primary), 0.2);
--neon-glow-50: 0 0 16px rgba(var(--rgb-brand-primary), 0.6);
/* Ambient uses lighter shadows */
--ambient-50: 0 4px 8px rgba(var(--rgb-white), 0.1);
/* Shimmer uses lighter translation */
--shimmer-50: translateX(3px) brightness(0.9);
}
Custom Theme Creation
[data-theme="custom"] {
/* Override base colors */
--rgb-brand-primary: 120, 50, 200; /* Custom purple */
/* All effect tokens automatically inherit new colors */
/* No additional overrides needed due to token architecture */
/* Optional: Custom effect variations */
--personality-vibrant-light: var(--neon-glow-75); /* Reduce from 100 */
}
Implementation Steps
Day 1: Core Matrix System (6-8 hours)
Step 1: Base Token Addition (2 hours)
- Open
projects/play-comp-library/src/lib/styles/tokens/_base.css
- Add all 156 effect tokens at the end of the file
- Add personality preset tokens
- Add performance constraint tokens
Step 2: Theme Modulations (1 hour)
- Update
themes/_light.css
with light theme modulations - Update
themes/_dark.css
with dark theme modulations
Step 3: Component Integration (2 hours)
- Update
button.component.ts
with matrix interface - Add calculation logic and class generation
- Update component template with data attributes
Step 4: SCSS Matrix Generation (2 hours)
- Update
button.component.scss
with personality presets - Add matrix class generation loops
- Add performance and accessibility overrides
Day 2: Demo & Testing (4-6 hours)
Step 5: Demo Creation (2 hours)
- Add matrix demo section to
app-button.component.html
- Update TypeScript with demo arrays
- Add matrix showcase examples
Step 6: Testing & Refinement (2 hours)
- Test all personality presets
- Verify performance constraints
- Test accessibility features
- Cross-browser compatibility
Step 7: Documentation & Polish (2 hours)
- Add inline code documentation
- Performance monitoring setup
- Error handling and edge cases
Usage Examples
Basic Personality Usage
<!-- Minimal - Clean, subtle effects -->
<ava-button personality="minimal">
Save Document
</ava-button>
<!-- Professional - Balanced, trustworthy -->
<ava-button personality="professional">
Submit Report
</ava-button>
<!-- Modern - Contemporary, smooth -->
<ava-button personality="modern">
Upload Files
</ava-button>
<!-- Vibrant - Energetic, creative -->
<ava-button personality="vibrant">
Create New Project
</ava-button>
Advanced Matrix Control
<!-- Custom glass intensity -->
<ava-button
personality="professional"
[glassIntensity]="75">
Enhanced Glass
</ava-button>
<!-- Custom light effects -->
<ava-button
personality="modern"
lightEffect="neon-glow"
[lightIntensity]="100">
Neon Highlight
</ava-button>
<!-- Custom liquid effects -->
<ava-button
personality="vibrant"
liquidEffect="splash"
[liquidIntensity]="75">
Splash Animation
</ava-button>
<!-- Combined custom effects -->
<ava-button
personality="modern"
[glassIntensity]="50"
lightEffect="glow"
[lightIntensity]="75"
liquidEffect="elastic"
[liquidIntensity]="50">
Fully Custom
</ava-button>
Performance Optimization
<!-- Auto-optimize for low-end devices -->
<ava-button
personality="vibrant"
performance="low">
Optimized Vibrant
</ava-button>
<!-- Balanced performance -->
<ava-button
personality="modern"
performance="medium">
Balanced Effects
</ava-button>
<!-- Full effects for high-end devices -->
<ava-button
personality="vibrant"
performance="high">
Maximum Impact
</ava-button>
Theme-Aware Usage
<!-- Automatically adapts to light/dark theme -->
<ava-button personality="professional">
Theme Adaptive
</ava-button>
<!-- Force specific theme behavior -->
<div data-theme="dark">
<ava-button personality="vibrant">
Dark Theme Vibrant
</ava-button>
</div>
Accessibility-First Usage
<!-- Respects user preferences automatically -->
<ava-button personality="modern">
Accessible by Default
</ava-button>
<!-- Enhanced accessibility -->
<ava-button
personality="professional"
aria-label="Save document to cloud storage"
[attr.data-keyboard-focus]="true">
Enhanced Focus
</ava-button>
Troubleshooting
Common Issues
Effects Not Visible
Problem: Button appears normal without matrix effects Solutions:
- Verify
_base.css
is imported in_index.scss
- Check that personality attribute is applied:
[data-personality="professional"]
- Ensure browser supports
backdrop-filter
(or fallbacks are working)
Performance Issues
Problem: Animations are laggy or choppy Solutions:
- Set
performance="low"
to disable expensive effects - Check for
prefers-reduced-motion
media query - Monitor frame rate and adjust effect intensities
Theme Not Applying
Problem: Dark theme effects look wrong Solutions:
- Verify theme attribute:
[data-theme="dark"]
- Check theme-specific token overrides in
_dark.css
- Ensure RGB helper variables are defined
Accessibility Conflicts
Problem: Effects interfere with screen readers or keyboard navigation Solutions:
- Verify
prefers-reduced-motion
is respected - Check focus outline visibility
- Test with keyboard-only navigation
Browser Compatibility
Backdrop Filter Support
/* Fallback for unsupported browsers */
.ava-button {
background: var(--glass-25);
/* Progressive enhancement */
@supports (backdrop-filter: blur(10px)) {
backdrop-filter: var(--glass-blur-25);
}
/* Fallback for older browsers */
@supports not (backdrop-filter: blur(10px)) {
background: rgba(255, 255, 255, 0.9); /* More opaque fallback */
}
}
CSS Custom Properties
/* Fallback for IE11 */
.ava-button {
/* Static fallback values */
background: rgba(255, 255, 255, 0.15);
box-shadow: 0 4px 8px rgba(233, 30, 99, 0.2);
transition: all 0.3s ease;
/* Enhanced with custom properties */
background: var(--glass-25, rgba(255, 255, 255, 0.15));
box-shadow: var(--glow-50, 0 4px 8px rgba(233, 30, 99, 0.2));
transition: all var(--liquid-duration-50, 0.3s) var(--elastic-50, ease);
}
Performance Monitoring
// Add to component for development
export class ButtonComponent {
private performanceObserver?: PerformanceObserver;
ngAfterViewInit() {
if (environment.development) {
this.monitorPerformance();
}
}
private monitorPerformance() {
this.performanceObserver = new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
if (entry.duration > 16.67) { // Slower than 60fps
console.warn(`Slow effect detected: ${entry.name} took ${entry.duration}ms`);
}
}
});
this.performanceObserver.observe({ entryTypes: ['measure'] });
}
}
Conclusion
The Play+ Metaphor Matrix System provides a comprehensive, scalable solution for implementing rich visual effects while maintaining performance and accessibility. The token-based architecture ensures consistency across components while allowing for infinite customization possibilities.
Key Benefits
- Systematic Approach: Token-based architecture ensures consistency
- Performance Conscious: Built-in optimization and constraints
- Accessibility First: Respects user preferences and needs
- Theme Adaptive: Works seamlessly across light/dark themes
- Developer Friendly: Simple API with powerful customization
- Future Proof: Extensible architecture for new effects
Next Steps
- Implement the base token system
- Add matrix logic to button component
- Test across different devices and browsers
- Expand to other components (inputs, cards, modals)
- Add animation performance profiling
- Create additional personality presets for specific industries
This implementation provides the foundation for a truly expressive design system that can adapt to any brand, device, or user need while maintaining technical excellence.